Home/Build orders/DK Fiend Standard

DK Fiend Standard

A simple Undead build for new players. Death Knight opener, Ghouls mine lumber, and your fighting army is Crypt Fiends -- you never have to micro Ghouls in a fight. Reach Tier 2, pump Fiends, add Obsidian Statues for sustain, and bring in a Lich second hero for Frost Nova burst.

How it plays

  • Open DK for Unholy Aura speed and Death Coil sustain — creep efficiently to level 3
  • Rush to tier 2 around 5:30–6:00, start Fiend production immediately from Crypt
  • Lich second hero with Frost Nova — obliterates clumped melee and provides burst damage
  • Add Obsidian Statues at T2 for mana/HP regen sustain in prolonged fights
  • T3 for Orb of Corruption on DK — armor debuff makes Fiend focus fire lethal
  • Wins against: most standard openers, BM Grunt builds, AM Rifle builds
  • Loses to: very fast Orc harassment preventing creeping, well-timed NE Bear timing pushes

Tier progression

Tier 1

Buildings
Crypt, Graveyard, Altar of Darkness, Tomb of Relics
Units
Ghoul
Goal
DK + ~5 Ghouls (Ghouls on lumber), DK creeps easy camps toward level 3

Tier 2

Buildings
Slaughterhouse
Units
Crypt Fiend, Obsidian Statue
Goal
Lich second hero, add Statues for sustain, continue Fiend production

Tier 3

Buildings
Black Citadel
Units
Destroyer
Goal
Orb of Corruption on DK, Destroyers if facing casters
Notes
Standard UD T3 for the orb — not a T3-focused build

Hero skill order

Death Knight

  • Death Coil — level 3
  • Unholy Aura — level 3
  • Death Pact — level 1

Lich

  • Frost Nova — level 3
  • Frost Armor — level 1
  • Dark Ritual — level 1

Core upgrades

  • Web
  • undead backpack

If you are new to this build

  • Send your acolyte to summon all four T1 buildings, then send it straight back to gold. Undead acolytes summon and leave -- don't leave one standing at the build site.
  • Make Ghouls until you have about five, then right-click three or four of them onto a tree. From here on, Ghouls are lumber workers -- they mine wood and stay home. They are not part of your fighting army.
  • Creep with the Death Knight on the easy (green) camps, using Death Coil to keep it healthy. Leave the bigger camps until you have a couple of Crypt Fiends to help -- don't risk your Ghouls to creep faster.
  • Don't worry about Destroyers or Tier 3 yet. Get to Tier 2, build a Crypt, and make Crypt Fiends non-stop. Fiends plus a couple of Statues is your whole army; everything past that is a bonus.

Common mistakes

Floating gold and lumber because you forgot to make Ghouls or click the T2 upgrade.
Keep Ghouls queued; the moment you have 5 Ghouls and the gold for T2, upgrade. Idle resources lose games.
Leaving the acolyte at the building site after it summons.
Undead buildings finish on their own -- the acolyte is free the instant the summon starts. Right-click it back onto gold.
Bringing Ghouls into a fight and losing them. A dead Ghoul is a dead lumber worker, and Ghouls need fast micro you don't have time for yet.
Keep Ghouls on wood. Let the Death Knight and your Crypt Fiends do the fighting -- Fiends are ranged and forgiving; Ghouls are not.
Teching straight to fancy units and getting no Crypt Fiends out.
Crypt Fiends + Statues is the standard army. Get that working first; only rush Destroyers if they go heavy on casters.

Before you try it

  • Comfortable hotkeying your hero and using Death Coil mid-fight.
  • Know how to send a Ghoul to mine lumber (right-click a tree).

Pro replays running this build

5 tournament games. Each opens in the 3D simulator on this player's side.

PlayerOpponentMapStage
Eer0 FoCuS Shattered Exile v2.4 Semifinals Game 2
Happy Kaho Hammerfall Quarterfinals Game 1
Eer0 FoCuS Hammerfall Semifinals Game 4
Eer0 FoCuS Turtle Rock v1.6 Semifinals Game 3
Happy Kaho Last Refuge v1.5 Quarterfinals Game 4

Drop your own replay to see where yours came apart against this build.

Open the analyzer