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DK Gargoyle
DK opener into mass Ghouls for lumber, then flood Gargoyles from multiple Crypts. Air superiority overwhelms Orc ground armies. Dark Ranger or Dreadlord third hero for utility.
- RaceUndead
- MatchupsUvO
- LevelPro meta
- Difficultyhard
- Hero openerDeath Knight
How it plays
- DK first with Death Coil — creep efficiently, mass Ghouls for lumber harvesting
- Delayed T2 (7:00-8:00) because heavy Ghoul investment feeds the Gargoyle transition
- Lich second with Frost Nova — burst damage on Orc ground clumps
- T3 for mass Gargoyle production from double Crypt — quantity is key
- Dark Ranger third hero for Silence (shuts down Shadow Hunter/TC) and Black Arrow skeletons
- Obsidian Statues keep Gargoyles alive through sustained healing
- Wins against: Orc ground-heavy builds (Grunts/Raiders) that lack anti-air
- Loses to: fast Wind Rider + Batrider transitions that win the air war
Tier progression
Tier 1
- Buildings
- Crypt, Altar of Darkness, Tomb of Relics, Ziggurat, Ziggurat
- Units
- Ghoul
- Goal
- DK + mass Ghouls for lumber, creep to level 3
Tier 2
- Buildings
- Graveyard, Crypt, Slaughterhouse
- Units
- Ghoul, Gargoyle
- Goal
- Lich second, begin Gargoyle production, expand if possible
Tier 3
- Buildings
- Black Citadel, Temple of the Damned
- Units
- Gargoyle, Obsidian Statue, Banshee
- Goal
- Mass Gargoyles + Statues, Dark Ranger third hero for Silence
- Notes
- Double Crypt Gargoyle production is critical for reaching critical mass
Hero skill order
Death Knight
- Death Coil — level 3
- Unholy Aura — level 3
- Death Pact — level 1
Lich
- Frost Nova — level 3
- Frost Armor — level 2
- Dark Ritual — level 1
Core upgrades
- undead backpack
Pro replays running this build
18 tournament games. Each opens in the 3D simulator on this player's side.
| Player | Opponent | Map | Stage |
|---|---|---|---|
| Happy | FoCuS | Springtime v1.3 | Semifinals Game 3 |
| Eer0 | Life | Autumn Leaves v2.0 | Semifinals Game 3 |
| Happy | FoCuS | Shattered Exile v2.4 | Quarterfinals Game 1 |
| Eer0 | Life | Turtle Rock v1.6 | Semifinals Game 1 |
| LabyRinth | ColorFul | Last Refuge v1.5 | Group Stage Game 4 |
| Happy | FoCuS | Turtle Rock v1.6 | Semifinals Game 2 |
| Happy | Kaho | Echo Isles v2.2 w3c 1051 | |
| LabyRinth | ColorFul | Echo Isles v2.2 w3c 1051 | |
| Happy | Soin | AutumnLeaves_v2.0 | |
| Happy | FoCuS | NorthernIsles | |
| Happy | FoCuS | Hammerfall | |
| Happy | FoCuS | 1v1_EchoIsles_v2.2_w3c_260125_1357_1051 | |
| Happy | FoCuS | TurtleRock_v2.0 | |
| Eer0 | FoCuS | Springtime_v1.3 | |
| Eer0 | FoCuS | Tidehunters_v1.2 | |
| Eer0 | FoCuS | AutumnLeaves_v2.0 | |
| Eer0 | FoCuS | TurtleRock_v2.0 | |
| Eer0 | FoCuS | AutumnLeaves_v2.0 |
Drop your own replay to see where yours came apart against this build.
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