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PotM Mass Huntress
PotM first hero for Trueshot Aura damage boost and Searing Arrows hero harass. Mass Huntresses provide ranged DPS and Sentinel scout vision. Strong open-map control build.
- RaceNight Elf
- MatchupsEvH, EvE, EvO
- LevelNew to WC3
- Difficultyeasy
- Hero openerPriestess of the Moon
How it plays
- PotM Searing Arrows is a powerful early hero-harass tool — trade hits at any creep camp
- Trueshot Aura at level 3 buffs all ranged units permanently — Huntresses scale incredibly with it
- Sentinel Owl gives free vision at any tree line — abuse for scouting and creep timing
- Build Hunter's Hall after first Ancient of War — Moon Glaive upgrade is critical
- DH or KotG second hero — DH for harass continuation, KotG for Force of Nature wave
- Wins against: Human caster builds (range dominance), NE mirror with DH harass
- Loses to: AoE-heavy compositions (Mortar Teams, Destroyers, Frost Nova spam)
Tier progression
Tier 1
- Buildings
- Ancient Protector, Ancient of Lore, Ancient of Wind, Hunter's Hall
- Units
- Huntress
- Goal
- PotM + 4-5 Huntresses, control creep camps with Owl scout
Tier 2
- Buildings
- Tree of Ages
- Units
- Huntress, Dryad
- Goal
- Hunter's Hall + Moon Glaive, second hero (DH or KotG), add Dryads
Tier 3
- Buildings
- Tree of Eternity
- Units
- Druid of the Talon
- Goal
- Mountain Giants or Druids of the Talon as situation dictates
If you are new to this build
- A wisp is consumed when it builds a regular building, but it's destroyed forever -- along with the food it would have made -- when it builds an Ancient. Don't over-build Ancients: usually one Ancient of War, a Hunter's Hall, and Moon Wells for food.
- Use Searing Arrows on the Priestess to harass at creep camps and poke their hero -- it's free extra damage. Sentinel (Owl) gives a free permanent scout in any treeline; plant them constantly.
- Make Huntresses non-stop from the Ancient of War, and build the Hunter's Hall early -- the Moon Glaive upgrade (Huntress attacks bounce to a second target) is the whole point of the build.
- Don't rush Bears, Mountain Giants, or T3. Huntress + Dryad under Trueshot Aura is a complete army. Get a second hero (Demon Hunter to keep harassing, or Keeper for the Force of Nature wave) and fight on the open map.
Common mistakes
- Building too many Ancients and bleeding wisps and food.
- Each Ancient eats a wisp permanently. Plan the build -- wisps are workers; don't waste them on Ancients you don't need.
- Skipping or delaying Moon Glaive.
- It nearly doubles a Huntress line's damage. Build the Hunter's Hall right after your first Ancient of War and start the upgrade -- this is the build's power spike.
- Not using the Owl scout.
- Sentinel is free, permanent vision in any treeline. Plant owls toward the enemy and at contested camps -- you should always know where their army is.
- Fighting AoE armies (Mortars, Destroyers, Frost Nova) in a clump.
- Huntresses melt to area damage. Spread out, mix in Dryads (Abolish Magic), and don't a-move into the splash.
Before you try it
- Comfortable harassing with Searing Arrows and planting Owl scouts.
- Understand that wisps are consumed (regular building) or destroyed (Ancient) when they build -- so every building costs you a worker.
Pro replays running this build
1 tournament game. Each opens in the 3D simulator on this player's side.
| Player | Opponent | Map | Stage |
|---|---|---|---|
| Hazy | 15sui | Springtime_v1.3 |
Drop your own replay to see where yours came apart against this build.
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