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Paladin Rifle
Paladin first hero for Holy Light sustain on early Footmen. Tower up at base, mass Riflemen with Priest support. Defensive opener that scales into a powerful T2 ranged army.
- RaceHuman
- MatchupsHvO, HvN, HvU
- LevelPro meta
- Difficultymedium
- Hero openerPaladin
How it plays
- Holy Light keeps Footmen alive through early creeping and harass — pivotal at low levels
- Tower one or two Guard Towers at home before second peasant batch — discourages early aggression
- Riflemen production starts around 4:30 — keep all Barracks busy
- Priests with Inner Fire double-buff Riflemen damage; Heal sustains the front
- Archmage second hero for Brilliance Aura mana sustain on Priests
- Wins against: Orc Grunt builds (Holy Light + Towers), NE Bear timing pushes
- Loses to: aggressive caster magic (Frost Nova, Faerie Dragon mana burn)
Tier progression
Tier 1
- Buildings
- Barracks, Altar of Kings, Blacksmith, Lumber Mill
- Units
- Footman, Peasant
- Goal
- Paladin + 3-4 Footmen, creep with Holy Light heals, tower at home
Tier 2
- Buildings
- Keep
- Units
- Rifleman, Priest
- Goal
- Riflemen + Priest production, second hero (Archmage)
Tier 3
- Buildings
- Castle
- Units
- Flying Machine
- Goal
- Spell Breakers or Gryphons depending on opponent composition
Pro replays running this build
2 tournament games. Each opens in the 3D simulator on this player's side.
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