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Paladin Rifle

Paladin first hero for Holy Light sustain on early Footmen. Tower up at base, mass Riflemen with Priest support. Defensive opener that scales into a powerful T2 ranged army.

How it plays

  • Holy Light keeps Footmen alive through early creeping and harass — pivotal at low levels
  • Tower one or two Guard Towers at home before second peasant batch — discourages early aggression
  • Riflemen production starts around 4:30 — keep all Barracks busy
  • Priests with Inner Fire double-buff Riflemen damage; Heal sustains the front
  • Archmage second hero for Brilliance Aura mana sustain on Priests
  • Wins against: Orc Grunt builds (Holy Light + Towers), NE Bear timing pushes
  • Loses to: aggressive caster magic (Frost Nova, Faerie Dragon mana burn)

Tier progression

Tier 1

Buildings
Barracks, Altar of Kings, Blacksmith, Lumber Mill
Units
Footman, Peasant
Goal
Paladin + 3-4 Footmen, creep with Holy Light heals, tower at home

Tier 2

Buildings
Keep
Units
Rifleman, Priest
Goal
Riflemen + Priest production, second hero (Archmage)

Tier 3

Buildings
Castle
Units
Flying Machine
Goal
Spell Breakers or Gryphons depending on opponent composition

Pro replays running this build

2 tournament games. Each opens in the 3D simulator on this player's side.

PlayerOpponentMapStage
TH000 Ugly ShatteredExile_v2.4
Snowdream War3Orcer0 AutumnLeaves_v2.0

Drop your own replay to see where yours came apart against this build.

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